{"id":10596,"date":"2012-10-10T11:54:09","date_gmt":"2012-10-10T15:54:09","guid":{"rendered":"http:\/\/devwp.davison.com\/blog\/?p=10596"},"modified":"2017-08-21T10:36:39","modified_gmt":"2017-08-21T14:36:39","slug":"video-game-technology","status":"publish","type":"post","link":"https:\/\/www.davison.com\/blog\/video-game-technology\/","title":{"rendered":"Microsoft Wants to Put You in the Game\u2026 Literally"},"content":{"rendered":"<p style=\"text-align: center;\"><img fetchpriority=\"high\" decoding=\"async\" class=\"aligncenter size-full wp-image-10597 photo\" title=\"microsoft microdeck-patent-drawing\" src=\"https:\/\/www.davison.com\/wp\/wp-content\/uploads\/2012\/10\/microsoft-microdeck-patent-drawing.png\" alt=\"video games of the future davison\" width=\"508\" height=\"310\" \/><\/p>\n<p><em>A  data-holding subsystem holding instructions executable by a logic  subsystem is provided. The instructions are configured to output a  primary image to a primary display for display by the primary display,  and output a peripheral image to an environmental display for projection  by the environmental display on an environmental surface of a display  environment so that the peripheral image appears as an extension of the  primary image. \u2014 United States Patent Application <strong>20120223885<\/strong><\/em><\/p>\n<p>If you think this abstract from Microsoft\u2019s 2011 patent application  sounds like a bunch of tech mumbo jumbo, we don\u2019t blame you. On the  flipside of the mind-numbing legalese used to describe what Microsoft is  calling the Immersive Display Experience is a gaming platform that  might just take home entertainment to the Next Generation. Anna Leach of  The Register has already compared the immersive display to the \u201cStar  Trek\u201d holodeck.<\/p>\n<p>By filling your game room walls with the very same  environment created by the game, Microsoft wants to push Xbox games  beyond the screen and put them all over your house. So instead of  playing \u201cSonic and Tails,\u201d gamers could imagine games like \u201cSonic and  You.\u201d The patent describes a situation in which you \u201cmay turn around and  observe an enemy sneaking up from behind\u201d while playing a game.<\/p>\n<p>According to The Register, \u201cthe peripheral image  would be created by a 360-degree projector and would adjust as the gamer  moved around in the game, and in the room. Eye-tracking tech would  ensure that the scene shifts as the user looks around it. A special  built-in mechanism would avoid shining light into the user\u2019s eyes.\u201d<\/p>\n<p>&nbsp;<\/p>\n<p><em><strong>Games of the \u201cFuture\u201d from the Past<\/strong><\/em><\/p>\n<p><strong><img decoding=\"async\" class=\"alignleft size-medium wp-image-10599 photo\" style=\"margin-right: 10px;\" title=\"PowerGlove\" src=\"https:\/\/www.davison.com\/wp\/wp-content\/uploads\/2012\/10\/PowerGlove-300x274.jpg\" alt=\"nintendo power glove video game technology\" width=\"253\" height=\"207\" \/>The Nintendo Power Glove<\/strong> \u2014 The first peripheral interface controller to recreate human hand  movements on a television or computer screen in real time. The Power  Glove was not popular and was criticized for its imprecise and  difficult-to-use controls. \u2014 Wikipedia<\/p>\n<p><strong>Time Traveler or <\/strong><strong>Hologram Time Traveler<\/strong> \u2013 A stereographic laserdisc FMV arcade game released in 1991 by <a href=\"http:\/\/en.wikipedia.org\/wiki\/Sega\">Sega<\/a> and designed by Dragon\u2019s Lair creator Rick Dyer. It is called the \u201cWorld\u2019s First Holographic Video Game,\u201d because it uses a special <a href=\"http:\/\/en.wikipedia.org\/wiki\/Arcade_cabinet\">arcade cabinet<\/a> that projects the game\u2019s characters. \u2014 Wikipedia<\/p>\n<p><strong>The Virtual Boy<\/strong> \u2014 A table-top video game console developed and manufactured by <a href=\"http:\/\/en.wikipedia.org\/wiki\/Nintendo\">Nintendo<\/a>. It was the first video game console that was supposed to be capable of displaying \u201ctrue <a href=\"http:\/\/en.wikipedia.org\/wiki\/Stereoscopy\">3D graphics<\/a>\u201d out of the box, in a form of virtual reality. \u2014 Wikipedia<\/p>\n<p><strong><img decoding=\"async\" class=\"alignright size-medium wp-image-10598 photo\" title=\"sega activator\" src=\"https:\/\/www.davison.com\/wp\/wp-content\/uploads\/2012\/10\/sega-activator-300x183.jpg\" alt=\"sega activator video game technology\" width=\"303\" height=\"184\" \/>Sega Activator<\/strong> \u2014 A 1993 peripheral based on a musical instrument called the Light   Harp conceived by musician Assaf Gurner. Marketed as a new type of martial arts  simulator, it is an octagonal device that lays flat on the floor and   reads a gamer\u2019s physical movements. As the player moves, infrared laser   beams translate the movements into game inputs. \u2013 Wikipedia<\/p>\n<p><strong>Gnilley<\/strong> \u2014 You navigate the suspiciously <em>Zelda<\/em>-looking  backgrounds with your keyboard and destroy enemies by screaming at your  computer as loud as you can. The louder you scream, the faster they  die. Yelling at different intensities allows you to bypass certain  obstacles, and \u2026 yeah, that\u2019s pretty much the whole game. If you get  stuck, don\u2019t worry: This is the only game where getting frustrated  actually helps you. \u2013 <a href=\"http:\/\/www.cracked.com\/article_19558_the-7-dumbest-video-game-innovations-that-actually-exist.html\">Cracked.com<\/a><\/p>\n<p>&nbsp;<\/p>\n<p>It\u2019s not likely that Microsoft\u2019s Immersive Display  Experience will ever end up on a \u201cworst-of\u201d list like the aforementioned  butts of jokes. But if it does, we\u2019ll scream if the list leaves out  Gnilley!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>A data-holding subsystem holding instructions executable by a logic subsystem is provided. The instructions are configured to output a primary image to a primary display for display by the primary display, and output a peripheral image to an environmental display for projection by the environmental display on an environmental surface of a display environment so &#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[39,713],"tags":[758,759,714,376,760,761,762,763],"class_list":["post-10596","post","type-post","status-publish","format-standard","hentry","category-innovation-2","category-patents","tag-inventions-of-the-future","tag-microsoft","tag-patents-2","tag-technology","tag-united-states-patent-application","tag-video-game-design","tag-video-game-development","tag-video-games"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.8 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Microsoft Wants to Put You in the Game\u2026 Literally - Davison<\/title>\n<meta name=\"description\" content=\"Davison confidentially works with people to develop their new product ideas. The inventions have sold in Wal-Mart, Target, Lowes, Amazon and more.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.davison.com\/blog\/video-game-technology\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Microsoft Wants to Put You in the Game\u2026 Literally - Davison\" \/>\n<meta property=\"og:description\" content=\"Davison confidentially works with people to develop their new product ideas. 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